ta+s
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Examples
Formulas are compiled to GLSL and run on the GPU. The full generated source of the vertex shader is shown below.
Formulas are defined using a simple stack based language similar to the previous TA iteration. Commands:
*multiply+add-subtract/dividessineccosinectangent (mnemonic: "hypotenuse")tcurrent time in secondsacurrent angle in radiansmabsolute value (mnemonic: "magnitude")nnegatedsign (mnemonic: "direction")
Debug: Compiled Shader Source